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Adapt pants inside boots

Work in progress

  • Summary of the "How to" in a couple of lines
  • Assets needed (custom objects). Extra displaying the pants in the boots object
  • Adding a Clip Morph Mesh node. Tweaking its parameters
  • Tag-linking with the pants Material node
  • Adding the second Clip Morph Mesh node
  • Compile both and save
  • Making this a checkbox by putting the nodes in a child object